orion : VXCTXR

Main poster ad - Odd ratio to retain a power of 2, can be loaded into engine without odd texture ratios

Main poster ad - Odd ratio to retain a power of 2, can be loaded into engine without odd texture ratios

Secondary poster

Secondary poster

Square poster and thumbnail for this subproject

Square poster and thumbnail for this subproject

3D meshes for neon signs - simple emission material for performance reasons - two different title layouts

3D meshes for neon signs - simple emission material for performance reasons - two different title layouts

In-game neon sign - mesh was a font conversion with some minor cleanup. Blender's custom font > mesh tooling is really useful for 2d/3d consistency with stuff like this

In-game neon sign - mesh was a font conversion with some minor cleanup. Blender's custom font > mesh tooling is really useful for 2d/3d consistency with stuff like this

In-game billboards, Unity BIRP / VRchat

In-game billboards, Unity BIRP / VRchat

In-game billboards, Unity BIRP / VRchat

In-game billboards, Unity BIRP / VRchat

orion : VXCTXR

One of several psuedo brand concepts and artworks for ORION FESTIVAL, a VR based music festival held on the VRchat platform.
--
Was tasked with fast concept advertisements under a loose 'cyberpunky' theme, little directive input other than that!
--
the VXCTXR series was created with a mixture of 3D sculpting and AI inpainting - the heads were sculpted in 3D, rendered as an AO pass, exaggurated in Photoshop, then inpainted with Stable Diffusion for hair / armor.
Further processing and vector overlays were done in Krita (filters, color indexing, etc)
--
Personally I'd use a different shader to make them appear holographic or like large LED panels, but that wasn't up to my discretion 😄
--
The full collection of ORION FESTIVAL 2022 art will be available here:
https://www.artstation.com/vianvolaeus/albums/7207919

More on Club Orion can be found at https://twitter.com/OrionVRClub