character 'Comrade' - scratch avatar for VRChat / Unity Mecanim
I had a degree of freedom in that there was a single reference image available and the client wanted it to be 'cartoony but detailed'
I set to retain the detail and realism of PBR materials in a toon setting.
This was achieved using some heavy shading, exaggerated normals, and the inverted hull method for outline shading.
From distance, the character appears solid / flat / cartoon shaded, but up close (where it matters, in VR), the details are very clear and really make what's quite a simple design stand out nicely.